AI Insights · Timothy · October 2021
Top 5 Educational Games on iOS in Oceania: Q3 2021
Discover the performance of the top 5 educational games on iOS in Oceania during Q3 2021, including trends in weekly downloads, revenue, and active users.
Throughout Q3 2021, the top 5 educational games on iOS in Oceania exhibited varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into these trends.
Reading Eggs - Learn to Read from Blake eLearning saw a notable increase in weekly revenue, peaking at approximately $67K in the week of September 20. Weekly downloads showed a significant rise in mid-July, with a peak of 7.4K, before gradually declining to around 3.9K by the end of September. The app's weekly active users experienced fluctuations, reaching a high of 34.8K in mid-August and ending the quarter at 28.9K.
Lingokids - Play and Learn from Monkimun Inc had a more stable revenue pattern, with weekly revenue ranging from $11K to $18K. Downloads reached their highest point at 3.7K in early July but then saw a decline, averaging around 800 by the end of the quarter. Active users peaked at 9.2K in early July, followed by a decrease to around 5.3K by late September.
Kiddopia - Kids Learning Games by Kiddopia, Inc. demonstrated consistent weekly revenue growth, peaking at $14K in mid-September. Weekly downloads fluctuated between 2.2K and 3.1K, while active users remained relatively stable, peaking at 29.6K in early September and ending the quarter at around 28K.
ABCmouse: Reading & Math Games from Age of Learning, Inc. experienced a moderate increase in weekly revenue, peaking at approximately $7.1K in mid-September. Downloads were highest in late August at 2.7K, while active users saw a slight increase, reaching 9.6K in early August and ending the quarter at 8.6K.
KidloLand Toddler & Kids Games by IDZ Digital Private Limited had a steady revenue trend, peaking at $4.5K in early September. Weekly downloads were relatively low, peaking at 787 in late August. Active users remained stable, averaging around 5.4K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.